Development of STEAM Education Program Utilizing IoT Teaching Aid for Middle School Students and Its Application

AUTHORS

Jinmi Tae,Graduate School of Education, Soongsil University 369-Sangdo-Ro, Dongjak-Gu, Seoul 06978, KOREA

ABSTRACT

The purpose of this study is to develop STEAM education program in which the middle school students can easily understand IoT technology in connection with the curriculum and can strengthen an interest in SW technology‧engineering. That is because of being able to affirmatively contribute to cultivating the creative‧convergent thought and the cooperative problem-solving ability in learners, who will proceed with living in the era of the fourth industrial revolution, given developing and suppling a program of trying the user-customized design that makes a life convenient with passing through the design thinking process using IoT-based cutting-edge product(Cloudbit) in order to be possibly utilized in the field of middle school. A change in affective attitude was observed after demonstratively applying it to 212 students in the 1st grade of general middle school where is located in P city aiming to verify adequacy and effectiveness of the developed program. As a result of the research, the satisfaction with the developed STEAM class was high. A significant improvement effect was indicated in the aspect of an interest and personality in mathematical‧scientific technology and of a preference for a career choice in the engineering system.

 

KEYWORDS

STEAM, IoT, Middle School Pupils, Design Thinking, Creative Problem-Solving

REFERENCES

[1]      WEF, “The Future of Jobs. Employment, Skills and Workforce Strategy for the Fourth Industrial Revolution”, Global Challenge Insight Report, Geneva, (2016).
[2]      UKCE, “The Future of Work: Jobs and skills in 2030”, https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/303335/the_future_of_work_key_findings_edit.pdf, (2014).
[3]      STEPI, “Seeking strategic countermeasures against future social change in the era of the 4th Industrial Revolution”, Sejong, (2016).
[4]      Y.S. Baek, H.J. Park, Y.M. Kim, S.G. Noh, J.Y. Park, J.Y. Lee, J.S. Jeong, Y.H. Choi and H.S. Han, “STEAM Education in Korea”, Journal of Learner-Centered Curriculum and Instruction, Vol. 11, No. 4, pp. 149-171, (2011).
[5]      V.P. Glăveanu, “Principles for a Cultural Psychology of Creativity”, Culture & Psychology, Vol. 16, No. 2, pp. 147-163, (2010).
[6]      J.M. Tae, “The effect of Design Thinking–based STEAM education on elementary school students’ interest in math and science, personality, and science and technology career choice”, Asia-pacific Proceedings of Applied Science and Engineering for Better Human Life (ASEHL), Jeju, Korea, December 19-21, (2016).
[7]      H.J. Park, “Research Report on Effectiveness of STEAM Program in Korea”, KOFAC, Seoul, (2014).
[8]      J.M. Tae, “Development of STEAM Education Content Utilizing the Most Advanced Product by KOFAC”, KOFAC, Seoul, (2016).
[9]      J.S. Cho, “A Study on Effective Education of Programming Language”, Vol. 2, No. 2, pp. 30-35, (2010).

CITATION

  • APA:
    Tae,J.(2017). Development of STEAM Education Program Utilizing IoT Teaching Aid for Middle School Students and Its Application. International Journal of Computer Science and Information Technology for Education, 2(1), 15-20. 10.21742/IJCSITE.2017.2.1.03
  • Harvard:
    Tae,J.(2017). "Development of STEAM Education Program Utilizing IoT Teaching Aid for Middle School Students and Its Application". International Journal of Computer Science and Information Technology for Education, 2(1), pp.15-20. doi:10.21742/IJCSITE.2017.2.1.03
  • IEEE:
    [1] J.Tae, "Development of STEAM Education Program Utilizing IoT Teaching Aid for Middle School Students and Its Application". International Journal of Computer Science and Information Technology for Education, vol.2, no.1, pp.15-20, Jul. 2017
  • MLA:
    Tae Jinmi. "Development of STEAM Education Program Utilizing IoT Teaching Aid for Middle School Students and Its Application". International Journal of Computer Science and Information Technology for Education, vol.2, no.1, Jul. 2017, pp.15-20, doi:10.21742/IJCSITE.2017.2.1.03

ISSUE INFO

  • Volume 2, No. 1, 2017
  • ISSN(p):2205-8370
  • ISSN(e):2207-5372
  • Published:Jul. 2017

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