Suggesting Effectiveness of Self-Directed English Learning through SNS: Adopting Facebook based on Gamification

AUTHORS

Eun-Sok Won,Mokwon University, Korea National University of Education
Jeong-Ryeol Kim,

ABSTRACT

This study tries to suggest an efficient self-directed learning method that will help students’ actual English ability by adopting Facebook, which is one of the most representative social networking services. The purpose of this study is to present a practical way to implement SNS based self-directed English learning with applying useful concepts from gamification and to suggest effectiveness of this method.

 

KEYWORDS

SNS based English Learning, Gamification, Self-directed learning

REFERENCES

[1]      C. H. Koo, Y. S. Yoo, and K. M. Choi, Facebook What it is and How to use. The Soop; Seoul, (2010)
[2]      K. S. Kim and S. Y. Lee, A Case Study of Informal Learning on Office Workers Utilize SNS. HRD Research, Vol. 13, No. 4, (2011)
[3]      Boyd & Ellison, Social Network Sites: Definition, History, and Scholarship Journal of Computer-mediated Communication, Vol. 13, No. 1, (2007)
[4]      D. J. Um, Analysis of the 3 major factors of social learning platform, MA Dissertation, Han-Yang University, Seoul, (2011)
[5]      Y. K. Cho, Social Learning Platform Design on Facebook, MA Dissertation, Ewha Womans University, Seoul, (2011)
[6]      S.Y. Park, and G. Lim, Suggestions for Building 'Smart Campus' Based on Case Studies on the Effectiveness of Instructions with Smart-Pads, Journal of Digital Convergence, Vol. 10, No. 3, (2012)
[7]      E. S. Won, Analyzing Game Interfaces for Adapting Games in English Learning and Teaching, Journal of Korea Game society, vol. 15, no. 2, (2015)
[8]      Seoul Education Training Institute, Theory and Practice of Self-directed Learning for Open Education, MunSung Publishing; Seoul, (1998)
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[10]    R. M. Smith, Learning how to learn: Applied theory for Adults, Follett Publishing Corporation, Chicago, (1982)
[11]   E. S.Won, and S. J. Shin, Suggesting a developmental direction of Smart-learning English education based on a survey toward the use of mobile devices by university students, English, The Mirae Journal of English Language and Literature, Vol. 18, No. 2, (2013)

CITATION

  • APA:
    Won,E.S.& Kim,J.R.(2016). Suggesting Effectiveness of Self-Directed English Learning through SNS: Adopting Facebook based on Gamification. International Journal of Computer Science and Information Technology for Education, 1(1), 55-60. 10.21742/IJCSITE.2016.1.1.09
  • Harvard:
    Won,E.S., Kim,J.R.(2016). "Suggesting Effectiveness of Self-Directed English Learning through SNS: Adopting Facebook based on Gamification". International Journal of Computer Science and Information Technology for Education, 1(1), pp.55-60. doi:10.21742/IJCSITE.2016.1.1.09
  • IEEE:
    [1] E.S.Won, J.R.Kim, "Suggesting Effectiveness of Self-Directed English Learning through SNS: Adopting Facebook based on Gamification". International Journal of Computer Science and Information Technology for Education, vol.1, no.1, pp.55-60, Dec. 2016
  • MLA:
    Won Eun-Sok and Kim Jeong-Ryeol. "Suggesting Effectiveness of Self-Directed English Learning through SNS: Adopting Facebook based on Gamification". International Journal of Computer Science and Information Technology for Education, vol.1, no.1, Dec. 2016, pp.55-60, doi:10.21742/IJCSITE.2016.1.1.09

ISSUE INFO

  • Volume 1, No. 1, 2016
  • ISSN(p):2205-8370
  • ISSN(e):2207-5372
  • Published:Dec. 2016

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