The Effect of Leisure Satisfaction and Psychological Well-being among Screen Golf Participants

AUTHORS

Jung Yun Jang,Researcher, Physical, Health and Arts Education, Jeollanamdo Office of Education, Jeollanam-do, Korea

ABSTRACT

This study investigates leisure and psychological outcomes of screen golf, leisure satisfaction, and psychological well-being accessed from screen golf participants compared by gender, age, and perceived screen golf skill level. A total of 309 screen golfers (209 males and 100 females) completed the Korean version of the Leisure Satisfaction Scale and the Cognitive-Affective States Scale for access to psychological well-being. The results indicated that there were no significant differences in leisure satisfaction and psychological well-being by screen golf participants’ gender. Psychological well-being was different by age group and it was higher for participants in age 50s and older than for those age 40s and younger. However, there was no significant difference in age in leisure satisfaction. Lower-level screen golf score participants had higher leisure satisfaction and psychological well-being than higher-level screen golf score participants. Leisure satisfaction has a significant effect on psychological well-being. Based on the findings, participation in screen golf using virtual reality technology can lead to leisure satisfaction that can increase individual psychological well-being. Furthermore, screen golf offers improved accessibility or skills for low-skilled or novice golfers. The findings highlight that screen golf may be useful and attractive to recreational golf for both women and men, the elderly, and low-skilled screen golfers.

 

KEYWORDS

Screen golf, Leisure satisfaction, Psychological well-being

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CITATION

  • APA:
    Jang,J.Y.(2021). The Effect of Leisure Satisfaction and Psychological Well-being among Screen Golf Participants. Journal of Advanced Researches and Reports, 1(3), 75-82. 10.21742/JARR.2021.1.3.10
  • Harvard:
    Jang,J.Y.(2021). "The Effect of Leisure Satisfaction and Psychological Well-being among Screen Golf Participants". Journal of Advanced Researches and Reports, 1(3), pp.75-82. doi:10.21742/JARR.2021.1.3.10
  • IEEE:
    [1] J.Y.Jang, "The Effect of Leisure Satisfaction and Psychological Well-being among Screen Golf Participants". Journal of Advanced Researches and Reports, vol.1, no.3, pp.75-82, Jul. 2021
  • MLA:
    Jang Jung Yun. "The Effect of Leisure Satisfaction and Psychological Well-being among Screen Golf Participants". Journal of Advanced Researches and Reports, vol.1, no.3, Jul. 2021, pp.75-82, doi:10.21742/JARR.2021.1.3.10

ISSUE INFO

  • Volume 1, No. 3, 2021
  • ISSN(p):0
  • ISSN(e):2653-0058
  • Published:Jul. 2021